Art in Hats 2015, one of my fav things

A fancy hat always make me smile.

More than shoes, even more than particles, almost as much as a fine airship: a creative and singular hat can boost my mood, make me cocky, and perk up an entire appearance at an event.

I do not own enough cool hats.

The fix is browsing this event each year.DME_hatsEven when I do not buy much of anything, I walk out impressed. Above my hat from last year.

Get ready, coming soon to a Grid near you.

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two gallery trips to make…

Ziki Questi finds Art for your consideration:


have fun!

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LL keeps updating the performance of the baseline viewer

Features on the way soon (from Inara Pey):

Also mentioned in the post is the new Notifications RC viewer and the Quick Graphics viewer, both of which are both available as release candidate viewers. The former provides a new front-end for handling incoming notifications (and which I previewed here). The latter provides both the new Avatar Complexity functionality (which replaces the old ARC / ADW) and the abilities to create, save and quickly re-use sets of your own graphics presets for use in different environments and settings. Again, I’ve previewed both of these here and here.

The notifications viewer offers a new way of managing notifications and is featured in the Lab's blog post

The Quick Graphics viewer allows you to create and save your own graphics presets to suit different requirement,s and which can be quickly loaded and used with just a couple of mouse clicks

The exciting part of this to me is the saved ‘Graphic Presets’ for altering your settings to deal with performance.

You’re flying across Caledon. You want long draw distance.
You’re at a dance, you want short draw distance and lots of avatars rendered.
You’re indoors, you don’t need shadows.
You’re taking portraits or landscape pictures, you want all shaders, lights, and shadows. You probably do not need lots of avatars rendered.

All these things impact your computer’s workload a great deal. They impact the fun of your experience.

Also included in these changes will be updates to Avatar Complexity and settings you can choose to put special conditions on very lag inducing avatars. All those events you like to browse where 40 plus AVs are wearing jewels, wings, particles, and five layers of mesh? Maybe you just don’t need to see the most complex AVs except as a colored cartoon blob that you can walk around.

Stay perky, readers.

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Disappearing places by Huckleberry Hax

Miss D Ember:

You have to walk this to believe how grand it is.

Huckleberry Hax writes a postcard farewell with excellent pictures.

I’ve walked those pixel streets and encourage you to try it before it is gone.

Originally posted on What the Huck?:


Rarely a month seems to go by without news that some place or another in Second Life is to disappear.  I read recently that The Trace by Kylie Jaxxon, a beautiful, windswept beach sim which I wrote about in May last year, is to close soon.  Leka by Kate Bergdorf, an island of peaceful spots and footpaths which I wrote about in February, has also just closed, to be redeveloped over the next couple of weeks into an art gallery.  There are countless stopping points in my long SL journey which now no longer exist.  The original Blue Angel Poet’s Dive shut its doors many years ago, as did its replacement (the latest version now resides in Chelsea).  Sawtooth Mountain Resort, which landscaped for a couple of years the ground level of the mainland sim I’ve lived in since May 2007, is now just a distant memory.  And does…

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SL project updates 37/2: TPV developer meeting and more

Miss D Ember:

Ooooh, cannot wait to see the features ported to Firestorm from the Quick Graphics project viewer, which presents the new Avatar Complexity capability and the ability to save and re-load graphics settings more-or-less on the fly.

Originally posted on Inara Pey: Living in a Modem World:

Sommergewitter; Inara Pey, September 2015, on FlickrSommergewitter September 2015 – blog post

The following notes are primarily taken from the TPV Developer (TPVD) meeting held on Friday, September 11th, 2015. A video of the meeting is included at the end of this report, with any time stamps in the following text referring to it. My thanks as always to North for the recording and providing it for embedding.

Server Deployments – Week 37

As always, please refer to the server deployment thread for additional information.

  • The Main (SLS) channel did not have any deployment / restart during the week, largely due to the fact the one deployment in week #36 was to a single channel (BlueSteel), which was rolled-back on Thursday, September 3rd
  • The three RC channels all received a new server maintenance project, comprising internal simulator fixes.

Upcoming LSL: llGetAttachedList()

The Week #38 (week commencing Monday, September 14th should have a new LSL function…

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