Posts Tagged With: sl

so ya wanna get personal? …further info on the 20 questions meme

Someone asked me if I could answer the 20 for myself instead of posting that Inara had great answers!
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Meme instructions: Answer the following 20 personal questions about your Second Life. Don’t forget to share a link to your post in the comments!

  1. When and how did you discover Second Life? A friend was doing journalism from SL in 2007 but I didn’t try it until Jan 08 when talk of a RPG group was forming.
  2. Did you know about virtual worlds before or was this your first experience with them? No, this was all new to me.
  3. Has Second Life met your expectations? Not my RPG expectations. But then I have a high bar for my personal RPG play. Otherwise I had no expectations, and at various times SL impresses me all to hell and disappoints me in what the Linden Labs actually put into practice.
  4. If you could teleport back to the first ten minutes of your avatar’s slife, what would you tell yourself? Hmmmm, time travel. It’s just a step to the left. I would tell myself not to be so frightened of griefers! Pixels are pretty resilient.
  5. How long did it take you to master avatar flying and driving vehicles inworld? Avatar flight was easy. I was PeterPanning around in no time. Vehicles were much harder, until I found vehicles that were more beginner savvy builds. I love vehicles for the scripty craft and attention to detail.
  6. Do you have a mystery alt? I have helped many friends and family try SL by walking them through building an avatar. Most of those ‘noobs’ did not stay in SL past the one day I was showing them around. So if I knew the passwords still for those ‘test flights’ I’d have 12 alts. But I don’t.
  7. Is your SL avatar a reflection of you, or someone you wished you could be? I emigrated to SL to be a protagonist in adventures within the virtual world. So I’m a complete fictional character with background story and limitless future paths. I wish to be me, but I’m sure that I am a reflection of my Typist’s imagination.
  8. Is there an individual you met in SL that inspired you in your RL? How? I meet people in SL all the time that inspire me. I find my own sense of empathy can flourish with no barriers within SL.
  9. Do you feel it is easier to create stronger bonds/relationships with people you meet inworld as opposed to the real world? Yes and no. Yes, because I am less vulnerable to the slings and arrows of outrageous reality. I can drop my fears as much as I can gather my focus to be something better. So I can reach out to others without losing my balance. Gravity only affects me when I want it to. If I am snubbed or treated badly in SL, it hurts, but tomorrow my pixels are created anew.  Therefore I am generous with my time and love.
  10. Did you ever imagine or believe people could fall in love with someone they never met before Second Life? Yes. History is full of this aspect of long distance affections.
  11. How has your perspective of dating changed (or not) since you started playing second life? I have realized that SL allows me to love multiple special people at the same time. Barriers are only what my mind creates. I can even love people who frustrate me, like my family.  (grins)
  12. How has your perspective of employment changed (or not) since you started playing second life? It has not changed much at all.  Virtual employment is potentially much more exploitative to the capitalist agenda. And credit and/or pay for ideas is much more vulnerable as executed in SL.
  13. Name three things in both your lives that overlap each other significantly. Umm. Wow…. art, passion, and kindness.
  14. If you could live your life more immersively in a virtual world, would you? (Kind of like the Matrix) Yes, of course. To live immortal with no barriers to imagination? Certainly.
  15. How do you think behavior changes for people if they’re in-world vs in real world? Why do you think that is? I do think folks change for good or ill. People can be more of what they are at their core in-world. Griefers want power with no accountability. Lovers want affection without physical limits. Builders want craft without stifling manufactury. Socialites want parties without morning afters. Role players want immersive genre without crazy cease-and-desist orders….oh wait, that one doesn’t really work.  Why do we change? Well, not everyone does. Many bring the real limits with them into SL. Some few people find out things about themselves that are better than they ever knew.
  16. How has second life consumerism changed your perception of spending habits, the value of money, the need to be “bleeding edge” with fashion? Ha! There is no ‘bleeding edge’ in SL and there is no fashion trend in SL. There is a niche everywhere you turn. For every Gor lady of leisure, there is a leather slut; for every kawaii princess, there is an emo vampire; for every dainty steampunk librarian, there is a grungy shop grunt banging on greasy pipes. Just look at the outcry and shock over mesh body parts!!! Some folks would rather be dead than stand next to a gal with mesh boobs, while the next body fashionista wants hands, legs, boobs, ears, and eyes in the latest scripty meshy goodness. Fashion economy in RL functions on passion versus scarcity versus body types. Thank the Lady that in SL, you can damn well make of yourself whatever you wish. Just be ready for the folks who say your taste is all in your mouth.
  17. Do you think virtual worlds like SL drive and redefine human interaction or do they narrow and limit it? I think it could drive it, however, it shall always be a tiny niche until the access to virtual is a much smaller threshold. Ask again in thirty years at the rate we are going now.
  18. If technology progressed tomorrow to allow you to send emotions to people the way you’d send text or voice messages, would it enrich your SL experience or infringe on it? See the last question. Before we get to emoti-send, we ought to solve enriching sound quality, touch feedback, smell feedback, and the rest. Enrich the human baseline experience before we dream of tele-empathic exchanges.
  19. Name three skills you attribute to having learned or honed in second life alone. Social. Friendships. Relaxation.
  20. If your grand kids googled your Second Life Avatar’s name, would they be intrigued, disgusted, proud or something else? They would be shocked to discover too much fun going on behind their backs.

See ya next time.

Categories: meta, second.life | Tags: , | 1 Comment

things that may make SL easier…. they do for me

* note that viewer DEBUGs do change and comments this color no longer applies (2/24/2015)

things that may make SL easier.... they do for me

Firestorm… the feature I love best… quick prefs

So I’m going to talk about DEBUG settings, Firestorm (which I use faithfully), and the things I comment may make your own relationship with your chosen viewer better as well. While Firestorm allows you to get to these in a more friendly manner, on the main SL viewer or some Third Party Viewers, you still have to find the particular DEBUG names from the master list.

Firestorm does not recommend you go around changing your DEBUG settings. Firestorm provides a feature that allows you to put DEBUG controls in place that you think are important to adjust.  The DEBUG menu choices are under Advanced Menu Options. Let me link a bigger article about DEBUG options.

So seriously, once again. Be careful with all of this. Write things down, take notes, you want to be able to put it back the way you found it if you do not like the results.

Adding these controls to your Firestorm is explained in this excellent video. Again, please take notes and watch several times before trying this.

Onward.

I’m specifically sharing a few things that made my SL experience stronger when 20+ avatars are around or when I’m out looking at the beauties found in SL. These are two very different situations.

First things: when a bunch of Avatars get together in a small space, turn your settings down/off in this order:

  • advanced lighting (most folks do not use this, shadows, sunlight, reflections, etc.)
  • particle count (all the work of particles is done by your viewer, the more kinds of particles, the worse it gets)
  • draw distance (the party is just as fun if you can only see 33meters away)

Second things: still getting lagged and your frames per second are molasses?, make the big moves:

  • turn off Basic Shaders (this also shuts down Atmospheric Shaders, so you will not see Windlight)
  • turn down Max Avatars (this begins to IMPOSTER render Avatars that are far away from you, like those times the sim is full of 55 avatars)

IMPOSTER Avatars are cartoon quickie renders (have you ever wondered why some more distant people start walking funny or look brighter? IMPOSTERS.) of the crowd not near you, closer folks get the full render. If you turn this to Zero you do not render either. That’s bad.

These two additional changes will make a huge difference in how hard your graphic card is working.

Now, for seeing everything that makes stuff look better.

Look at my Quick Preferences box again. You’ll see several things there that need explanation (and have even more weird DEBUG names.) The names shown are the ones I made for the control box so I can remember what they do.

LOD Factor. This is Level Of Detail and determines how well sculpts and mesh look in detail and how well you see them from far away. Many viewers default this setting to 1 or 2. But 4 is excellent for general use. You should not need 8, 12, or 16 here. Why make your machine work that hard? (DEBUG = RenderVolumeLODFactor)

Advanced Lighting. This is the same control that shows up on your Preference Graphics tabs. Except it is a devil to find in DEBUG. (DEBUG = RenderDeferred)

Basic Shaders. This is the same control that shows up on your Preference Graphics tabs. Except it is even harder to find in DEBUG. (DEBUG = VertexShaderEnable)

I can tell you that being able to jump into a crush of shoppers and shut off my Basic Shaders with a couple quick clicks is awesome. You will still be able to see vendors, textures, and people. Likewise, finding a beautiful setting on the grid and turning on shadows with a click while holding a view I want to photoclick is amazing.

If you are still with me, I have three more settings that really boosted my performance experience and I am still exploring how well they work. Please understand these are experimental. Also remember I’m creating some of the control names myself, the DEBUG names are long and not always helpful.

Meshmaxrequests. (DEBUG = MeshMaxConcurrentRequests) This is the call for mesh to load/render on your machine. You may find the default is set to 32. You may read on someone’s blog that you should set this to 96 so you get more mesh faster. DO NOT DO THIS. I set this between 10 to 20. Setting it higher JAMS up your machine with multiple requests for info it cannot process in time. If it jams up —-no mesh will render. You get lots of gray.

FSmeshrequesttimeout. (DEBUG = FSMeshRequestTimeout) This is a Firestorm only setting. (see the FS start to it?) The main viewer does not have this setting. This tells the mesh request how long to wait for a mesh load before deciding to quit bothering.  You should give the mesh more time to load, not less. I set between 160 to 200.

Texturefetch. (DEBUG = TextureFetchConcurrency) This is like the mesh request setting above. It tells the viewer how many HTTP pipelines to set up for loading image textures for you. If you have an old machine, or do not use HTTP textures, it will be defaulted to Zero. If you have a better graphics card, you can raise this to 2, 3, or higher. I started mine on 2 for a few months and saw big speed increase in renders. I have it at 4 these days. That’s telling my machine to go ahead and pull 4 lines of texture data at the same time.

It should be obvious that all these settings are pulling from the same source, the horsepower of your machine, and the bandwidth connection you have to SL. You should not demand more of mesh loads without expecting other texture loads might suffer. Your ISP connection can only handle so much. So all this is a balancing act.

I’m done. I hope some of this data is good for you. I’ve not seen it collected lately anywhere else. This kind of thing goes out of date, so if you find this and the year is not 2014, then nevermind.

By the way, the Project Interesting technology upgrades from the SL Main Viewer are complete and working and they seem to be terrific. The video explaining Project Interesting is here.

 

 

 

Categories: meta, second.life | Tags: , , , | 1 Comment

Mine! Mine! All Mine: monday meme challenge!

Linking from Strawberry’s Monday Meme:

Will you be saying goodbye to Second Life? Or just goodbye to creating content?

Or is it much ado about nothing? “Life goes on… stop with the drama why don’t you?”

Now, before I start with the questions, let me offer a few links that have a lot of information:

Now that you have taken a look at some of those links and caught up on what’s been going on about the TOS controversy, here are some questions to answer:

  1. Do you usually read the TOS thoroughly before you hit accept? Nope. I will read summaries. I will go look at what folks are saying about the changes. Then I’ll follow links so that I get a few points of view about the matter. I’ve spent hours reading through commentary from folks who have a better understanding of the legal aspects than I do.
  2. How do you feel about the new LL TOS changes, specially from August 15th and section 2.3.  It changes my relationship with the LL company.  It places me in a position of confusion about creating content.  My confidence, my muse to create, is stymied by the lack of response and additional information from LL.  I assume that lack of “damage control” means lack of resources to respond or a “say nothing it will only get worse” approach.  However, this response does nothing to counter my confusion or make me want to add content to SL.  So I’m keeping the social side of my SL and dropping the creation side of it.
  3. Do the changes affect you directly? Yes, directly. It changes my attitude about spending time and money on SL. I’m scaling back a bit.
  4. What do you think people should do about this new change? I’m already wary enough about TOS and most online services that I rarely use my real name anywhere.  I try to minimize information handed over to faceless organizations. However, you really can’t avoid it if you rely on services like Amazon or Email providers.  So where my hobby life or online social life is concerned, I try to be extra careful.  Now SL falls into the same “bag” as Facebook: an online service that has no respect for its clients and can spin into a new ‘posture’ with all your hours of content.  TOS changes without notice or regard for individuals.  Security of information is questionable. Security of my copyright material is thin.
  5. Are you or have you ever thought about leaving Second Life? What would you do with your time/blogs/career if you ever did? My the time does fly. I’ve put over five years into SL. Many folks have been here from the beginning, and I’ve seen lately that some come back, poking their head in the ‘window’ to look around or say ‘hi’.  The social energy of SL is still there.  I’m very happy with the tech side of SL (spending money on my computer often enough to keep it trim, to keep it current) and I think the overall strategies of the company to make things easier for Users is great.   And yet…  I am a creator.  It is not just spending time with the people of the Steamgrid and SL world that keeps me intrigued in SL. The idea that LL is ham-handed on occasion is not new.  What is new is the idea that speaking up to clarify a situation is not required. LL needs to have a Virtual Ambassador again that can spend time talking to the grid population and getting folks on board with what the company is doing. They need a press secretary who understands what it is like to live in SL and why handing out these changes without respectful communication is damaging.

Take care, people.

Categories: events, meta, www | Tags: , | Leave a comment

Mine! Mine! ALL MINE!!! (Linden Lab new Terms of Service)

Farewell LEA (Linden Lab new Terms of Service)

Anyone who uses or creates in Second Life should read the words of Bryn Oh.

Nuff said.

Categories: events, meta, second.life | Tags: , , , | Leave a comment

the Unseelie Court of Second Life

the Unseelie Court of Second Life

Recently I decided that I needed to start collecting Second Life images from a broader range of folks.  Since I’m getting less and less time to spend in SL myself, I thought inspiration and access to the fantastic locations and fashions of SL would be inspired by great art from the many talented folks in SL.

So I started a new group in Flickr. And with some surprise at the whole idea of Dangerous and Elegant Fae not being a group already in Flickr… I’ve named the group per the above: the Unseelie Court of Second Life.

You can click thru from the sidebar images as well.

Categories: second.life | Tags: , , , , , , | Leave a comment

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