MeshMaxConcurrentRequests, TextureFetchConcurrency, HTTP Textures, Texture Thrashing, and Why isn’t my stuff rezzing yet?

Gents, Ladies, a few minutes of your time. Please review this post and good luck with improving your SL.

Pussycat Catnap's thoughts

Its been a very long time since I posted to my blog. I’m still out there, though I’m not as active in SL as I was, I haven’t moved away from it at all.

(I even have more land now than I did when I was more active, but that’s another side topic about land obsession… I rebought my original plot of land in SL, in Fietzo sim, just… because…)

Back in April I wrote about a problem with meshes often failing to download. Looking in the settings and reading some comments of a rather techie worded nature I came to the conclusion that it was driven by a setting in debug known as:

    MeshMaxConcurrentRequests

Now lets look at the Debug Settings wiki, which is a little more detailed now than it used to be, though it is also possible I just missed this bit before.

It says this:

View original post 1,695 more words

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